The recent analysis on Licensed Merchandise market size intends to provide a competitive edge to stakeholders by uncovering the future growth patterns of this industry through a deep study of past records and latest global developments. The report has been drafted in such a way that companies can easily comprehend the market trends and future prospects to form business strategies that will turn in strong profits in the upcoming years.
The research report elaborates on the driving factors and opportunities ensuring an upward trend of profit margins. Additionally, it gives detailed information on threats and challenges, along with measures to reduce their impact.
Moreover, the report extensively assesses each industry segment, followed by a top-to-bottom analysis of the competitive landscape. Furthermore, the report assesses the impact of the covid-19 pandemic on the Licensed Merchandise market size at a regional and global scale, and suggests methods that can be used to combat the same.
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Key highlights of the Table of Contents:
- Product gamut: Apparels , Toys , Accessories , Home Decoration , Software/Video Games , Food and Beverage , Others , Apparel (16.90%) and toys (13.26%) and accessories (11.62%) were the clear leading retail revenue share categories of licensed products in 2018
- Market share captured and revenue accumulated by each product type.
- Growth rate of each product type over the projection period.
- Application range: Entertainment , Corporate Trademarks/Brand , Fashion , Sports , Others and The top licensing property type in our worldwide study is entertainment coming in with a 45.54% share of the licensed retail market with Disney?s properties being a key share driver in this category
- Product demand and market share of each application segment.
- Growth rate predictions for each application segment over the forecast period.
- Regional fragmentation: North America, Europe, Asia-Pacific, Latin America and Middle East & Africa
- Statistical data on the total sales and revenue generated by every region.
- Year-over-year growth rate of each region over the projected timeline.
- Key contenders: The Walt Disney Company , Meredith Corporation , PVH Corp. , Iconix Brand Group , Authentic Brands Group , Universal Brand Development , Nickelodeon , Major League Baseball , IMG College (Collegiate Licensing Company) , Sanrio , Sequential Brands Group , Westinghouse , General Motors , National Basketball Association , Electrolux , National Football League , Warner Bros. Consumer Products , The Pok?mon Company International , Procter & Gamble , Ferrari , Ralph Lauren , Mattel , Ford Motor Company , BBC Worldwide , The Hershey Company , Stanley Black & Decker , PGA Tour , National Hockey League , Sunkist Growers and WWE
- Calculation of the market concentration ratio.
- Business overview of the leading companies, along with a detailed representation of the product catalogue.
- Manufacturing facilities of the listed companies and their production capacity.
- Records of net revenue, gross profits, sales graph and market share of each manufacturer.
Latest data about key developments such as partnerships, mergers, collaborations, acquisitions etc.
To conclude, the Licensed Merchandise market report evaluates this business space at a micro- and macro-level through studies of the various segments, while taking into account the industry value chain with respect to distribution modes, raw materials & equipment suppliers, and downstream buyers.
TABLE OF CONTENTS:
1 Licensed Merchandise market size Overview
2 Market Competition by Manufacturers
3 Production and Capacity by Region
4 Global Licensed Merchandise Consumption by Region
5 Production, Revenue, Price Trend by Type
6 Consumption Analysis by Application
7 Licensed Merchandise market size Key Companies Profiled
8 Licensed Merchandise market Manufacturing Cost Analysis
9 Marketing Channel, Distributors and Customers
10 Licensed Merchandise market Dynamics
11 Production and Supply Forecast
12 Licensed Merchandise market size Consumption and Demand Forecast
13 Forecast by Type and by Application (2020-2025)
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